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Case № 3 · printable detective game

The Secret Garden Case

The Case of the Vanished Orchid

Ages 9–1245–60 minutes3–6 detectives per setIndoors, one tableSetup ≈ 20 min
€29
Not sure? Try the free puzzle first

Digital download (ZIP with PDFs). Price includes VAT where it applies; the exact amount is shown at checkout. Personal licence for private events.

A look inside

Real pages from the kit

These are the actual printable pages, rendered from the files you download. Answers and the host guide are not shown.

  • The letter from Lady Thornfield — read aloud to start

    The letter from Lady Thornfield — read aloud to start

  • Suspect Sheet — five suspects, four traits each

    Suspect Sheet — five suspects, four traits each

  • Puzzle 1 — The Torn Note

    Puzzle 1 — The Torn Note

  • Puzzle 4 — The Scarecrow Signals

    Puzzle 4 — The Scarecrow Signals

  • Puzzle 5 — The Potting Shed

    Puzzle 5 — The Potting Shed

  • Envelope labels — real and decoy look the same

    Envelope labels — real and decoy look the same

  • Deduction Sheet — three clues, one culprit

    Deduction Sheet — three clues, one culprit

  • Certificate of Detection

    Certificate of Detection

The story

The night before the Great Garden Show, the Moonflower Orchid — the rarest flower in the county — vanishes from the glasshouse at Thornfield Manor. The wall is high, the gate was locked, and only five people have a key.

A cipher wheel, pebbles with painted letters, frogs on lily pads, four scarecrows signalling with their arms, riddles chalked on the shed door and the head gardener’s number-coded ledger lead the detectives round the walled garden.

Pollen, a wet boot print and a torn green ribbon narrow five suspects to one. The thief’s reason is kinder than it looks — and the orchid is waiting in a strongbox with a three-digit padlock.

Seven puzzles, one trail

Different skills in every envelope, so every detective gets a moment to shine. No outside knowledge, no phones.

  1. 1

    The Torn Note

    Every letter moved three places. The wheel on the card turns them back.

  2. 2

    The Sundial

    Painted pebbles in a square. Cross out the pairs; the rest spell a place.

  3. 3

    The Lily Pond

    Spotted, striped and plain frogs. Count the right ones for the first digit.

  4. 4

    The Scarecrow Signals

    Four scarecrows with bent arms. Old sailors’ semaphore — the key shows every letter.

  5. 5

    The Potting Shed

    Nine upside-down pots, four riddles chalked on the door. One pot hides a digit.

  6. 6

    The Gardener’s Ledger

    Old Hawthorn writes everything in the Number Code. The last line was written tonight.

  7. 7

    The Garden Plan

    The dog followed the scent. Follow the turns through nine plots to the hiding place.

What you print

  • Host Guide (7 pages): 20-minute setup, how to run the game, a 3-level hint ladder for every puzzle, full answer key, troubleshooting
  • Case File: the opening letter, Suspect Sheet with five suspects, Deduction Sheet, Notebook
  • Puzzle Cards: 7 linked puzzles — cipher wheel, letter cross-off, counting, scarecrow semaphore, logic riddles, number code, a garden plan
  • 3 Evidence Cards and 5 Decoy Cards (wrong answers get a friendly nudge, not a “no”)
  • 12 Envelope Labels, party Invitations (two per page) and a Certificate of Detection
  • Every file in A4 and US Letter, designed to print in black and white

About 25 pages per team and game. Everything is black-and-white friendly; the suspect sheet and certificate look lovely on thicker paper.

Questions about this case

Can I hide the envelopes around the house?
Yes. The games work on one table or as a treasure hunt — same cards. Tell the detectives which rooms are in play.
What if they get stuck?
The Host Guide has three hints for every puzzle. Give them one at a time; the third is the answer. Decoy envelopes also catch the most common wrong answers automatically.
Is it scary?
No. Something goes missing; nobody is hurt and the culprit has a very human reason. Suitable for sensitive kids.
Can I use it in a classroom or at a paid event?
Classrooms and clubs are fine with the personal licence as long as nobody pays to play. For paid events, see For hosts.
Can I play it again with the same kids?
Once they know the culprit, the mystery is solved. Print a second copy for a different group, or pick another case.