How it works
Download. Print. Host.
Three steps, one evening of detective work. Here is exactly what happens, so there are no surprises on party day.
- 1
Download
Buy once, download a ZIP with every PDF in A4 and US Letter. Instant delivery by email.
- 2
Print & cut
About 25 pages, black and white is fine. Tape 12 labels onto envelopes and fill them — 20 minutes.
- 3
Host
Read one letter aloud. The envelopes run the game; you hold the hints and guard the prize.
1 · Download
After checkout you get a download link on the thank-you page and by email. The ZIP holds two folders, A4 and US Letter, with the same six PDFs in each. Pick the folder that matches your printer paper. The link can be refreshed if it expires, and you can come back for the files later.
2 · Print and cut
Print the Case File, the Puzzle Cards and the Envelope Labels: about 25 pages per team, black and white is fine. Cut out the 12 labels and tape them onto envelopes (or fold paper around each card). Cut out the evidence and decoy cards. Then fill the envelopes with the table in the Host Guide. Put a prize in a box: that is the Evidence Locker. Twenty minutes, start to finish.
3 · Host
Hand out the Suspect Sheet and Deduction Sheet, read the Director’s letter aloud and point at the envelope marked START. From here the envelopes run the game: every solved puzzle names the next envelope. Wrong answers open decoy envelopes that send the team back politely. You keep the Host Guide and give hints only when asked, one level at a time.
The finale
The team comes to you with a thief and a three-digit code. You check the answer key. If they are right, the Evidence Locker opens and the Midnight Star is theirs. Then certificates for everyone.
A setup video is coming
We are filming a 60-second setup walkthrough at the first test parties. Until it is here, the Host Guide covers the same steps with pictures of the cards.