The collection
All Three Cases
The complete collection, ages 7–12
Ages 7–123 × 45–60 minutes3–6 detectives per setThree complete kitsSetup ≈ 20 min
Digital download (ZIP with PDFs). Price includes VAT where it applies; the exact amount is shown at checkout. Personal licence for private events.
Three cases, three ages
One case for the little cousins, one for the birthday crowd, one for the kids who think they are too old for party games. Buy the collection once and you have a mystery ready for the next three parties.
What you print
- The Missing Space Signal (ages 7–10) — beeps, star maps and moon rocks
- The Midnight Museum (ages 8–12) — mirror writing, pigpen cipher and a fuse-box riddle
- The Secret Garden Case (ages 9–12) — a cipher wheel, scarecrow semaphore and a garden plan
- Each case complete: host guide, case file, puzzle cards, labels, invitations, certificates, A4 and US Letter
About 25 pages per team and game. Everything is black-and-white friendly; the suspect sheet and certificate look lovely on thicker paper.
Questions about this collection
- Can I hide the envelopes around the house?
- Yes. The games work on one table or as a treasure hunt — same cards. Tell the detectives which rooms are in play.
- What if they get stuck?
- The Host Guide has three hints for every puzzle. Give them one at a time; the third is the answer. Decoy envelopes also catch the most common wrong answers automatically.
- Is it scary?
- No. Something goes missing; nobody is hurt and the culprit has a very human reason. Suitable for sensitive kids.
- Can I use it in a classroom or at a paid event?
- Classrooms and clubs are fine with the personal licence as long as nobody pays to play. For paid events, see For hosts.
- Can I play it again with the same kids?
- Once they know the culprit, the mystery is solved. Print a second copy for a different group, or pick another case.