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Christmas special · printable detective game

The Christmas Eve Case

The Mystery of the Silver Sleigh Bell

Ages 7–1245–60 minutes3–8 detectives per setEnvelopes hidden round the houseSetup ≈ 20 min
€29
Not sure? Try the free puzzle first

Digital download (ZIP with PDFs). Price includes VAT where it applies; the exact amount is shown at checkout. Personal licence for private events.

The Christmas Eve Case — pages from the kitChristmas special · real pages from the kit

A look inside

Real pages from the kit

These are the actual printable pages, rendered from the files you download. Answers and the host guide are not shown.

  • The letter from Mrs Claus — read aloud to start — a printed page of The Christmas Eve Case

    The letter from Mrs Claus — read aloud to start

  • Suspect Sheet — five suspects, four traits each — a printed page of The Christmas Eve Case

    Suspect Sheet — five suspects, four traits each

  • Puzzle 1 — The Frosty Window — a printed page of The Christmas Eve Case

    Puzzle 1 — The Frosty Window

  • Puzzle 4 — The Rooftop Elves — a printed page of The Christmas Eve Case

    Puzzle 4 — The Rooftop Elves

  • Puzzle 5 — The Mail Sacks — a printed page of The Christmas Eve Case

    Puzzle 5 — The Mail Sacks

  • Envelope labels — real and decoy look the same — a printed page of The Christmas Eve Case

    Envelope labels — real and decoy look the same

  • Deduction Sheet — three clues, one culprit — a printed page of The Christmas Eve Case

    Deduction Sheet — three clues, one culprit

  • Certificate of Detection — a printed page of The Christmas Eve Case

    Certificate of Detection

The story

It is Christmas Eve at the North Pole, and the Silver Sleigh Bell has vanished from its stand. When it rings, the reindeer know it is time to fly. Santa leaves at midnight.

Mrs Claus asks your detectives for help. A message written backwards on a frosty window, letter cookies in the bakery, spotted ornaments on the tree, elves waving signal flags on the roof and nine sacks of letters to Santa lead them through the workshop.

Reindeer hairs, a striped thread and three pine needles narrow five suspects to one, and the reason is a kind one. Name the bell-taker and the three-digit code, and the Bell Box opens.

Seven puzzles, one trail

Different skills in every envelope, so every detective gets a moment to shine. No outside knowledge, no phones.

  1. 1

    The Frosty Window

    A message written backwards with one finger on the frost. Hold it up to a mirror.

  2. 2

    The Sprinkle Cookies

    Letter cookies on a tray. Cross out the twins; the rest name the next room.

  3. 3

    The Christmas Tree

    Striped, spotted and plain ornaments. Only one kind counts, and the count is a code digit.

  4. 4

    The Rooftop Elves

    Four elves waving signal flags. Match their arms to the key to read a word.

  5. 5

    The Mail Sacks

    Nine sacks of letters to Santa and four riddles. One sack hides a digit.

  6. 6

    The Toy Tags

    The elves write gift tags in the Number Code so nobody peeks. One tag is not for a present.

  7. 7

    The Workshop Map

    Follow the snowy footprints through nine rooms to the hiding place and the last digit.

What you print

  • Host Guide (7 pages): 20-minute setup, how to run the game, a 3-level hint ladder for every puzzle, full answer key, troubleshooting
  • Case File: the opening letter, Suspect Sheet with five suspects, Deduction Sheet, Notebook
  • Puzzle Cards: 7 linked puzzles — mirror writing on a frosty window, cookie letters, ornament counting, flag-waving elves, mail-sack riddles, number code, a workshop map
  • 3 Evidence Cards and 5 Decoy Cards (wrong answers get a friendly nudge, not a “no”)
  • 12 Envelope Labels, party Invitations (two per page) and a Certificate of Detection
  • Every file in A4 and US Letter, designed to print in black and white

About 15 pages per team and game. Everything is black-and-white friendly; the suspect sheet and certificate look lovely on thicker paper.

Questions about this case

Can I hide the envelopes around the house?
Yes. The games work on one table or as a treasure hunt — same cards. Tell the detectives which rooms are in play.
What if they get stuck?
The Host Guide has three hints for every puzzle. Give them one at a time; the third is the answer. Decoy envelopes also catch the most common wrong answers automatically.
Is it scary?
No. Something goes missing; nobody is hurt and the culprit has a very human reason. Suitable for sensitive kids.
Can I use it in a classroom or at a paid event?
Classrooms and clubs are fine with the personal licence as long as nobody pays to play. For paid events, see For hosts.
Can I play it again with the same kids?
Once they know the culprit, the mystery is solved. Print a second copy for a different group, or pick another case.